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玩家面板

配置由用户 2932102935 提供

功能介绍

基于无尽工艺 GUI,显示目标玩家的背包、龙核、萌芽、饰品槽位及相关变量数据的玩家面板。可用于管理员查看玩家信息,或供玩家之间互相查看

槽位适配

  • ✅龙核 DragonCore
  • ✅萌芽 GermPlugin
  • ✅饰品 YeeJewelry
  • ✅饰品 LyInventory

使用说明

指令:

/cx look 玩家面板 <目标玩家>

此指令默认需 OP 权限,可配合其他插件(如玩家交互执行 OP 指令)以允许玩家查看目标玩家的面板信息

效果展示

imgimg_1img_2

配置文件

yaml


#          Powered by core          #
#        https://www.goodmc.cn/        #

# 配置由用户 2932102935 提供
title: "&c&l玩家面板"
layout:
  - "####A####"
  - "# D  IJH#"
  - "#BEC    #"
  - "# F  KLM#"
  - "# G     #"
  - "#########"
function:
  "玻璃板":
    char: "#"
    display:
      material: BLACK_STAINED_GLASS_PANE
      name: " "
      lore:
        - "§f "
  "头颅":
    char: "A"
    display:
      material: PLAYER_HEAD
      # 头颅皮肤,仅在物品类型为头颅时生效,支持变量与表达式
      skull: "%player_name%"
      name: "§a%player_name%"
  "主武器":
    char: "B"
    display:
      # 从指定目标读取物品(支持以下格式)
      # 背包槽位:container_0,箱子(GUI)槽位:chest_0
      # 主手:container_mainhand,副手:container_offhand
      # 头盔:container_helmet,胸甲:container_chestplate
      # 护腿:container_leggings,靴子:container_boots
      # DragonCore_戒指槽,GermPlugin_戒指槽
      # YeeJewelry_饰品背包#戒指,LyInventory_饰品背包#戒指
      identity: "container_mainhand"
      # 目标路径物品不存在时显示的占位物品
      material: ARMOR_STAND
      name: "§f主武器 (未装备)"
  "副武器":
    char: "C"
    display:
      identity: "container_offhand"
      material: ARMOR_STAND
      name: "§f副武器 (未装备)"
  "头盔":
    char: "D"
    display:
      identity: "container_helmet"
      material: ARMOR_STAND
      name: "§f头盔 (未装备)"
  "胸甲":
    char: "E"
    display:
      identity: "container_chestplate"
      material: ARMOR_STAND
      name: "§f胸甲 (未装备)"
  "护腿":
    char: "F"
    display:
      identity: "container_leggings"
      material: ARMOR_STAND
      name: "§f护腿 (未装备)"
  "靴子":
    char: "G"
    display:
      identity: "container_boots"
      material: ARMOR_STAND
      name: "§f靴子 (未装备)"
  "戒指":
    char: "H"
    display:
      identity: "DragonCore_戒指槽位"
      material: RED_STAINED_GLASS_PANE
      name: "§f戒指 (未装备)"
  "项链":
    char: "I"
    display:
      identity: "DragonCore_项链槽位"
      material: RED_STAINED_GLASS_PANE
      name: "§f项链 (未装备)"
  "拳套":
    char: "J"
    display:
      identity: "DragonCore_拳套槽位"
      material: RED_STAINED_GLASS_PANE
      name: "§f拳套 (未装备)"
  "攻击属性":
    char: "K"
    display:
      material: IRON_SWORD
      name: "&6攻击属性"
      lore:
        - "&a物理伤害: &f%ap_attack%"
        - "&6真实伤害: &f%ap_real_attack%"
        - " "
        - "&c暴击几率: &f%ap_crit:max%&8&l%"
        - "&c暴击倍率: &f%ap_crit_rate:max%&8&l%"
        - "&c吸血几率: &f%ap_vampire:max%&8&l%"
        - "&c吸血倍率: &f%ap_vampire_rate:max%&8&l%"
        - " "
        - "&3命中: &f%ap_hit:max%&8&l%"
        - "&3破甲: &f%ap_sunder_armor:max%&8&l%"
        - "&6护甲穿透: &f%ap_see_through:max%&8&l%"
  "防御属性":
    char: "L"
    display:
      material: IRON_CHESTPLATE
      name: "&3防御属性"
      lore:
        - "&a生命上限: &f%ap_health:max%&8&l%"
        - " "
        - "&a护甲值: &f%ap_armor:max%&8&l%"
        - "&a物理防御: &f%ap_defense%"
        - " "
        - "&c暴击抗性: &f%ap_crit_resist:max%&8&l%"
        - "&c吸血抗性: &f%ap_vampire_resist:max%&8&l%"
        - " "
        - "&6反弹几率: &f%ap_reflection:max%&8&l%"
        - "&6反弹伤害: &f%ap_reflection_rate:max%&8&l%"
        - "&6闪避几率: &f%ap_dodge:max%&8&l%"
  "其他属性":
    char: "M"
    display:
      material: BOOK
      name: "&7其他属性"
      lore:
        - "&a物品暴率: &f%ap_dljc:max%"
        - "&a掉率倍率: &f%ap_dlbl:max%"
        - "&a生命恢复: &f%ap_restore%"
        - "&a灵魂恢复: &f%ap_restore_ratio:max%&8&l%"
        - " "
        - "&6移速加成: &f%ap_moving:max%&8&l%"
        - "&6经验加成: &f%ap_exp_addition:max%&8&l%"